

Being next to water or not doesn't necessarily make it a beach, there are examples of sectors far away from water that are beaches, and evergreen trees overlooking a nice ocean view that are the opposite of what you might expect from the terms "inland" and "beach" but it's easy to spot all these once you understand that all the clues you need are there in the graphics. Inland sectors are represented with green grass and evergreen trees, landing zone beaches are represented with sand and palm trees. Tell me, why should'nt people leave this game? I myself love it so much, but it NEEDS essential and urgent changes in GvG and GE.When we have no land on a map, it's easy to read the landing zones (beaches) versus the inland sectors, because they all have golden arrows above them! But after we own land you have to rely on reading the terrain to tell which is which, or refer to the maps below. However, these days, we build GBs like any other normal buildings in the game and upgrade them as fast as possible in a way that we do not even realize when they reached level-80 ! so sad.īattles have become super easy due to hundreds of attack boosts we have earned mostly throughout events - and partly from GBs -, and the competitive aspect of the game - the GvG - has been just like what it is for years without any significant changes ! Maybe the reason for leaving of top players is the frequent events itself ! Event after event, Devs are giving away tons of free FPs and attack boost, and all of this makes some aspects of the game simply not fun anymore or not challenging!įor example, before this era of frequent events and must-to-have-ARC, I myself enjoyed every single level ups of my GBs, and when a GB would reach level 7-8, I was sooooo happy of it.

We are going off topic again, but I must say it.
